Constructive Interference is a concept for an audiovisual installation. The project was initially created for the Circle of Light festival in Moscow, meant to be projected onto an ultrawide surface (260m wide). The images below show both close-up shots of the visuals as well as the uncropped wide-angle shots.
The P!eace is a collaboration between visual artist collective Pfadfinderei and the music artist René Löwe, hosted by the ISM Hexadome as part of it’s audiovisual installation series.
The Hexadome, developed by ISM in collaboration with Pfadfinderei and ZKM | Center for Art and Media, hosted a series of immersive audiovisual installations and performances, showcasing artists such as Brian Eno, Tarik Barri & Thom Yorke, Ben Frost & MFO, Peter Van Hoesen & Heleen Blanken, Pfadfinderei & René Löwe.
The Hexadome is the Institute for Sound & Music’s initiative for creating a museum in recognition of sound, electronic music culture and immersive arts.
"Apophenia" is the tendency to attribute meaning to perceived connections or patterns between seemingly unrelated things.
This human tendency can be observed among the most notorious pattern seekers: Gamblers.
The aim of the installation is to display this habit of the human mind by using numerical patterns to build and move a parametric object.
The visitor is led to observe the structure moving randomly to find his own sequence of events.
Sound design by Grand River
Installation commissioned by Numerology at Alte Münze, Berlin
“Reality” is an installation of lights and sounds in relation with the space. Its goal is to make the visitors reflect on the difference between live and mediated reality.
For this purpose, there are three simultaneous situations; in each one of them, the word “REALITY” indicates the present reality itself, live or mediated. The spectator is led to experiment the limits of both.
In the first situation, the reality is lived: thanks to an optical system that prevents the camera usage, it is not possible to take pictures. On the contrary, in the second it is mediated: the only way to access it is through a smartphone (AR) that elaborates the spatial relations. Thus it is possible to take pictures of what is in the screen and people have to watch it in order to live the experience.
The third situation can be lived or mediated: it is a temporary modification of the reality that happens randomly, without warning. Therefore the visitors have to wait, and when it turns on, they have to make a choice: take a picture or live it. The modification is achieved through a combination of projections and sounds, which act on the perspective of the room creating a disorienting effect on the visitors.
Thesis project, UniBz, Bozen
Installation commissioned by Transart Festival, Bozen
Installation commissioned by Sudwerk, Bozen